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Hierarchical Imitation Learning with Vector Quantized Models

2023/01/30 by Kalle Kujanpää, Joni Pajarinen, Kujanpää, Kalle +3 · 2 citations
Computer Science · #AI-based Problem Solving and Planning #Artificial Intelligence (cs.AI) #Artificial Intelligence in Games #FOS: Computer and information sciences #Machine Learning (cs.LG) #Reinforcement Learning in Robotics

paper · pdf · doi:10.48550/arxiv.2301.12962

openalex publication_date 2023/01/30 · openalex created_date 2025/10/10 · openalex updated_date 2026/07/28

Abstract

The ability to plan actions on multiple levels of abstraction enables intelligent agents to solve complex tasks effectively. However, learning the models for both low and high-level planning from demonstrations has proven challenging, especially with higher-dimensional inputs. To address this issue, we propose to use reinforcement learning to identify subgoals in expert trajectories by associating the magnitude of the rewards with the predictability of low-level actions given the state and the chosen subgoal. We build a vector-quantized generative model for the identified subgoals to perform subgoal-level planning. In experiments, the algorithm excels at solving complex, long-horizon decision-making problems outperforming state-of-the-art. Because of its ability to plan, our algorithm can find better trajectories than the ones in the training set

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