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Two-Player Tower of Hanoi

2015/03/11 by Jonathan Chappelon, Chappelon, Jonathan, Urban Larsson +3
Computer Science · Economics, Econometrics and Finance · Social Sciences · #Artificial Intelligence in Games #Digital Games and Media #Sports Analytics and Performance #cs.DM #cs.GT

paper · pdf · doi:10.48550/arxiv.1503.03345

16 pages, 6 figures, 1 table

arxiv created 2017/08/30 · arxiv updated 2017/08/31

Abstract

The Tower of Hanoi game is a classical puzzle in recreational mathematics (Lucas 1883) which also has a strong record in pure mathematics. In a borderland between these two areas we find the characterization of the minimal number of moves, which is 2n-1, to transfer a tower of n disks. But there are also other variations to the game, involving for example real number weights on the moves of the disks. This gives rise to a similar type of problem, but where the final score seeks to be optimized. We study extensions of the one-player setting to two players, invoking classical winning conditions in combinatorial game theory such as the player who moves last wins, or the highest score wins. Here we solve both these winning conditions on three heaps.

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