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Exploring Cyberbullying and Other Toxic Behavior in Team Competition Online Games

2015/04/09 by Haewoon Kwak, Jeremy Blackburn, Kwak, Haewoon +3 · 2 citations
Computer Science · Psychology · Social Sciences · #Computers and Society (cs.CY) #Digital Games and Media #FOS: Computer and information sciences #FOS: Physical sciences #Hate Speech and Cyberbullying Detection #Human-Computer Interaction (cs.HC) #J.4 #K.4.2 #Multimedia (cs.MM) #Physics and Society (physics.soc-ph) #Sexuality, Behavior, and Technology #Social and Information Networks (cs.SI)

paper · pdf · doi:10.48550/arxiv.1504.02305

openalex publication_date 2015/04/09 · openalex created_date 2025/10/10 · openalex updated_date 2026/07/28

Abstract

In this work we explore cyberbullying and other toxic behavior in team competition online games. Using a dataset of over 10 million player reports on 1.46 million toxic players along with corresponding crowdsourced decisions, we test several hypotheses drawn from theories explaining toxic behavior. Besides providing large-scale, empirical based understanding of toxic behavior, our work can be used as a basis for building systems to detect, prevent, and counter-act toxic behavior.

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