vix.ing · top · new · best · stats

Gaussian Splashing: Unified Particles for Versatile Motion Synthesis and Rendering

2024/01/27 by Yutao Feng, Feng, Yutao, Feng Xiang +19 · 16 citations
Engineering · Physics and Astronomy · #Artificial Intelligence (cs.AI) #Computer Vision and Pattern Recognition (cs.CV) #Electrohydrodynamics and Fluid Dynamics #Experimental and Theoretical Physics Studies #FOS: Computer and information sciences #Fluid Dynamics and Heat Transfer #Graphics (cs.GR) #Machine Learning (cs.LG)

paper · pdf · doi:10.48550/arxiv.2401.15318

openalex publication_date 2024/01/27 · openalex created_date 2024/02/01 · openalex updated_date 2026/07/28

Abstract

We demonstrate the feasibility of integrating physics-based animations of solids and fluids with 3D Gaussian Splatting (3DGS) to create novel effects in virtual scenes reconstructed using 3DGS. Leveraging the coherence of the Gaussian Splatting and Position-Based Dynamics (PBD) in the underlying representation, we manage rendering, view synthesis, and the dynamics of solids and fluids in a cohesive manner. Similar to GaussianShader, we enhance each Gaussian kernel with an added normal, aligning the kernel's orientation with the surface normal to refine the PBD simulation. This approach effectively eliminates spiky noises that arise from rotational deformation in solids. It also allows us to integrate physically based rendering to augment the dynamic surface reflections on fluids. Consequently, our framework is capable of realistically reproducing surface highlights on dynamic fluids and facilitating interactions between scene objects and fluids from new views. For more information, please visit our project page at \urlhttps://gaussiansplashing.github.io/.

Cited by

Related