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PAV: Personalized Head Avatar from Unstructured Video Collection

2024/07/22 by Akın Çalışkan, Caliskan, Akin, Berkay Kicanaoglu +3 · 1 citation
Computer Science · Engineering · #Computer Vision and Pattern Recognition (cs.CV) #FOS: Computer and information sciences #Generative Adversarial Networks and Image Synthesis #Human Motion and Animation #Human Pose and Action Recognition

paper · pdf · doi:10.48550/arxiv.2407.21047

openalex publication_date 2024/07/22 · openalex created_date 2025/10/10 · openalex updated_date 2026/07/28

Abstract

We propose PAV, Personalized Head Avatar for the synthesis of human faces under arbitrary viewpoints and facial expressions. PAV introduces a method that learns a dynamic deformable neural radiance field (NeRF), in particular from a collection of monocular talking face videos of the same character under various appearance and shape changes. Unlike existing head NeRF methods that are limited to modeling such input videos on a per-appearance basis, our method allows for learning multi-appearance NeRFs, introducing appearance embedding for each input video via learnable latent neural features attached to the underlying geometry. Furthermore, the proposed appearance-conditioned density formulation facilitates the shape variation of the character, such as facial hair and soft tissues, in the radiance field prediction. To the best of our knowledge, our approach is the first dynamic deformable NeRF framework to model appearance and shape variations in a single unified network for multi-appearances of the same subject. We demonstrate experimentally that PAV outperforms the baseline method in terms of visual rendering quality in our quantitative and qualitative studies on various subjects.

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