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Feasibility Study: Moving Non-Homogeneous Teams in Congested Video Game Environments

2017/10/04 by Hang Ma, Ma, Hang, Jingxing Yang +7 · 3 citations
Computer Science · #Artificial Intelligence (cs.AI) #Artificial Intelligence in Games #FOS: Computer and information sciences #Multi-Agent Systems and Negotiation #Multiagent Systems (cs.MA) #Robotic Path Planning Algorithms #Robotics (cs.RO)

paper · pdf · doi:10.48550/arxiv.1710.01447

openalex publication_date 2017/10/04 · openalex created_date 2025/10/10 · openalex updated_date 2026/07/28

Abstract

Multi-agent path finding (MAPF) is a well-studied problem in artificial intelligence, where one needs to find collision-free paths for agents with given start and goal locations. In video games, agents of different types often form teams. In this paper, we demonstrate the usefulness of MAPF algorithms from artificial intelligence for moving such non-homogeneous teams in congested video game environments.

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