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A Python Engine for Teaching Artificial Intelligence in Games

2015/11/24 by Mark Riedl, Mark O. Riedl, Riedl, Mark O.
Computer Science · Psychology · Social Sciences · #Artificial Intelligence in Games #Computers and Society (cs.CY) #Digital Games and Media #Educational Games and Gamification #FOS: Computer and information sciences #I.2.1 #I.2.11 #K.3.2 #K.8.0 #cs.CY

paper · pdf · doi:10.48550/arxiv.1511.07714

arxiv created 2015/11/24 · openalex publication_date 2015/11/24 · arxiv updated 2015/11/25 · openalex created_date 2025/10/10 · openalex updated_date 2026/07/28

Abstract

Computer games play an important role in our society and motivate people to learn computer science. Since artificial intelligence is integral to most games, they can also be used to teach artificial intelligence. We introduce the Game AI Game Engine (GAIGE), a Python game engine specifically designed to teach about how AI is used in computer games. A progression of seven assignments builds toward a complete, working Multi-User Battle Arena (MOBA) game. We describe the engine, the assignments, and our experiences using it in a class on Game Artificial Intelligence.

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