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Applications of Artificial Intelligence in Live Action Role-Playing\n Games (LARP)

2020/08/25 by Christoph Salge, Emily Short, Salge, Christoph +7
Computer Science · Psychology · Social Sciences · #Artificial Intelligence (cs.AI) #Artificial Intelligence in Games #Computers and Society (cs.CY) #Digital Games and Media #Educational Games and Gamification #FOS: Computer and information sciences

paper · pdf · doi:10.48550/arxiv.2008.11003

openalex publication_date 2020/08/25 · openalex created_date 2025/10/10 · openalex updated_date 2026/07/28

Abstract

Live Action Role-Playing (LARP) games and similar experiences are becoming a\npopular game genre. Here, we discuss how artificial intelligence techniques,\nparticularly those commonly used in AI for Games, could be applied to LARP. We\ndiscuss the specific properties of LARP that make it a surprisingly suitable\napplication field, and provide a brief overview of some existing approaches. We\nthen outline several directions where utilizing AI seems beneficial, by both\nmaking LARPs easier to organize, and by enhancing the player experience with\nelements not possible without AI.\n

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