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Creating spanning trees in Waiter-Client games

2024/03/27 by Grzegorz Adamski, Adamski, Grzegorz, Sylwia Antoniuk +9
Computer Science · Social Sciences · #05C05 #91A24 #Combinatorics (math.CO) #Digital Games and Media #FOS: Mathematics #Peer-to-Peer Network Technologies

paper · pdf · doi:10.48550/arxiv.2403.18534

openalex publication_date 2024/03/27 · openalex created_date 2025/10/10 · openalex updated_date 2026/07/28

Abstract

For a positive integer n and a tree Tn on n vertices, we consider an unbiased Waiter-Client game \textrmWC(n,Tn) played on the complete graph~Kn, in which Waiter's goal is to force Client to build a copy of Tn. We prove that for every constant c<1/3, if Δ(Tn)≤ cn and n is sufficiently large, then Waiter has a winning strategy in \textrmWC(n,Tn). On the other hand, we show that there exist a positive constant c'<1/2 and a family of trees Tn with Δ(Tn)≤ c'n such that Client has a winning strategy in the \textrmWC(n,Tn) game for every n sufficiently large. We also consider the corresponding problem in the Client-Waiter version of the game.

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