2017/04/18 by Russell Kaplan, Christopher Sauer, Kaplan, Russell +3 · 1 voice · 5 citations
Computer Science · #Reinforcement Learning in Robotics #Evolutionary Algorithms and Applications #Multimodal Machine Learning Applications
paper · pdf · doi:10.48550/arxiv.1704.05539
We introduce the first deep reinforcement learning agent that learns to beat Atari games with the aid of natural language instructions. The agent uses a multimodal embedding between environment observations and natural language to self-monitor progress through a list of English instructions, granting itself reward for completing instructions in addition to increasing the game score. Our agent significantly outperforms Deep Q-Networks (DQNs), Asynchronous Advantage Actor-Critic (A3C) agents, and the best agents posted to OpenAI Gym on what is often considered the hardest Atari 2600 environment: Montezuma's Revenge.