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Active Learning for Out-of-class Activities by Using Interactive Mobile Apps

2018/04/20 by Muztaba Fuad, Fuad, Muztaba, Monika Akbar +3
Computer Science · Social Sciences · #Computers and Society (cs.CY) #FOS: Computer and information sciences #Innovative Teaching Methods #Mobile Learning in Education #Online and Blended Learning #cs.CY

paper · pdf · doi:10.48550/arxiv.1805.00439

arxiv created 2018/04/20 · openalex publication_date 2018/04/20 · arxiv updated 2018/05/02 · openalex created_date 2022/10/07 · openalex updated_date 2026/07/28

Abstract

Keeping students engaged with the course content outside the classroom is a challenging task. Since learning during undergraduate years occurs not only as student engagement in class, but also during out of class activities, we need to redesign and reinvent such activities for this and future generation of students. Although active learning has been used widely to improve in class student learning and engagement, its usage outside the classroom is not widespread and researched. Active learning is often not utilized for out of class activities and traditional unsupervised activities are used mostly to keep students engaged in the content after they leave the classroom. Although there has been tremendous research performed to improve student learning and engagement in the classroom, there are a few pieces of researches on improving out of class learning and student engagement. This poster will present an approach to redesign the traditional out of class activities with the help of mobile apps, which are interactive and adaptive, and will provide personalization to satisfy student's needs outside the classroom so that optimal learning experience can be achieved.

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