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Mesh2SLAM in VR: A Fast Geometry-Based SLAM Framework for Rapid Prototyping in Virtual Reality Applications

2025/01/16 by Carlos Sousa, Heiko Hamann, de Sousa, Carlos Augusto Pinheiro +3 · 2 citations
Computer Science · #Augmented Reality Applications #Computer Graphics and Visualization Techniques #Computer Vision and Pattern Recognition (cs.CV) #FOS: Computer and information sciences #Interactive and Immersive Displays #Robotics (cs.RO)

paper · pdf · doi:10.48550/arxiv.2501.09600

openalex publication_date 2025/01/16 · openalex created_date 2025/10/10 · openalex updated_date 2026/07/28

Abstract

SLAM is a foundational technique with broad applications in robotics and AR/VR. SLAM simulations evaluate new concepts, but testing on resource-constrained devices, such as VR HMDs, faces challenges: high computational cost and restricted sensor data access. This work proposes a sparse framework using mesh geometry projections as features, which improves efficiency and circumvents direct sensor data access, advancing SLAM research as we demonstrate in VR and through numerical evaluation.

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