2008/01/01 by Harald Böhm, Matthias Hartmann, Böhm, Harald +3
Psychology · Social Sciences · #Computer games #Digital Games and Media #Educational Games and Gamification #energy expenditure #health
paper · doi:10.4230/dagsemproc.08372.7
openalex publication_date 2008/01/01 · openalex created_date 2025/10/10 · openalex updated_date 2026/07/28
The following paper is an original research project which uses state of the art sport science physiological and biomechanical approaches to gain information about active computer games. This project is found to be particular relevant for the field of computer science in sport, since biomechanical and physiological knowledge is required to model, track and understand human motion during computer game play.