vix.ing · top · new · best · stats · spec

Othello is Solved

2023/10/30 by Hiroki Takizawa, Takizawa, Hiroki · 17 voices · 3 citations
Computer Science · Mathematics · Psychology · #Artificial Intelligence in Games #Artificial intelligence #Combinatorial game theory #Computer science #Educational Games and Gamification #Game Developer #Game design #Game design document #Game programming #Game theory #History #Mathematical economics #Mathematics #Metagaming #Milestone #Mistake #Outcome (game theory) #Political science #Power (physics) #Programming language #Sequential game #Simultaneous game #Software #Teaching and Learning Programming #Video game design #cs.AI

paper · pdf · doi:10.48550/arxiv.2310.19387

openalex publication_date 2023/10/30 · openalex created_date 2023/11/01 · openalex updated_date 2026/07/28

Abstract

The game of Othello is one of the world's most complex and popular games that has yet to be computationally solved. Othello has roughly ten octodecillion (10 to the 58th power) possible game records and ten octillion (10 to the 28th power) possible game positions. The challenge of solving Othello, determining the outcome of a game with no mistake made by either player, has long been a grand challenge in computer science. This paper announces a significant milestone: Othello is now solved. It is computationally proved that perfect play by both players lead to a draw. Strong Othello software has long been built using heuristically designed search techniques. Solving a game provides a solution that enables the software to play the game perfectly.

Cited by

Discussions

Related