2021/02/20 by Tiago Espinha Gasiba, Gasiba, Tiago Espinha, Ulrike Lechner +5
Computer Science · Psychology · Social Sciences · #Advanced Malware Detection Techniques #Cryptography and Security (cs.CR) #Digital Games and Media #Educational Games and Gamification #FOS: Computer and information sciences #Information and Cyber Security #Software Engineering (cs.SE)
paper · pdf · doi:10.48550/arxiv.2102.10430
openalex publication_date 2021/02/20 · openalex created_date 2025/10/10 · openalex updated_date 2026/07/28
Over the last years, the number of cyber-attacks on industrial control\nsystems has been steadily increasing. Among several factors, proper software\ndevelopment plays a vital role in keeping these systems secure. To achieve\nsecure software, developers need to be aware of secure coding guidelines and\nsecure coding best practices. This work presents a platform geared towards\nsoftware developers in the industry that aims to increase awareness of secure\nsoftware development. The authors also introduce an interactive game component,\na virtual coach, which implements a simple artificial intelligence engine based\non the laddering technique for interviews. Through a survey, a preliminary\nevaluation of the implemented artifact with real-world players (from academia\nand industry) shows a positive acceptance of the developed platform.\nFurthermore, the players agree that the platform is adequate for training their\nsecure coding skills. The impact of our work is to introduce a new automatic\nchallenge evaluation method together with a virtual coach to improve existing\ncybersecurity awareness training programs. These training workshops can be\neasily held remotely or off-line.\n