2025/01/02 by Daniel Possler, Jule Scheper, Arthur A. Raney +1 · 1 citation
Arts and Humanities · Social Sciences · #Media Influence and Health #Digital Games and Media #Media, Gender, and Advertising
paper · pdf · doi:10.1177/00936502241306709
The dual-process perspective in entertainment research differentiates between hedonic and eudaimonic entertainment experiences. Hedonic responses are thought to result from relatively effortless reception of non-challenging (or “light”) media fare. In contrast, eudaimonic entertainment experiences are theorized to depend on cognitively or affectively challenging content (e.g., tragedies) and effortful reflection. The present work builds on the meaning-as-information framework and the meaning-making model to suggest a conceptual alternative. We argue that audience members can have eudaimonic experiences—particularly, meaningful experiences—without intense challenges and cognitive labor by detecting meaning in messages that affirm (or “celebrate”) their core values. An online experiment ( N Study1 = 275) and a pre-registered replication ( N Study2 = 253) with viewers of short video clips provided substantial support for this proposition. Our discussion highlights that the analytical differentiation of low-effort hedonic and high-effort eudaimonic modes of entertainment needs revision.