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GANcraft: Unsupervised 3D Neural Rendering of Minecraft Worlds

2021/04/15 by Zekun Hao, Hao, Zekun, Arun Mallya +5 · 6 citations
Computer Science · Engineering · #3D Shape Modeling and Analysis #Advanced Vision and Imaging #Computer Graphics and Visualization Techniques #Computer Vision and Pattern Recognition (cs.CV) #FOS: Computer and information sciences #cs.CV

paper · pdf · doi:10.48550/arxiv.2104.07659

arxiv created 2021/04/15 · openalex publication_date 2021/04/15 · arxiv updated 2021/04/16 · openalex created_date 2025/10/10 · openalex updated_date 2026/07/28

Abstract

We present GANcraft, an unsupervised neural rendering framework for generating photorealistic images of large 3D block worlds such as those created in Minecraft. Our method takes a semantic block world as input, where each block is assigned a semantic label such as dirt, grass, or water. We represent the world as a continuous volumetric function and train our model to render view-consistent photorealistic images for a user-controlled camera. In the absence of paired ground truth real images for the block world, we devise a training technique based on pseudo-ground truth and adversarial training. This stands in contrast to prior work on neural rendering for view synthesis, which requires ground truth images to estimate scene geometry and view-dependent appearance. In addition to camera trajectory, GANcraft allows user control over both scene semantics and output style. Experimental results with comparison to strong baselines show the effectiveness of GANcraft on this novel task of photorealistic 3D block world synthesis. The project website is available at https://nvlabs.github.io/GANcraft/ .

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