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Liang, Hai-Ning

  1. A Unified Gradient Regularization Family for Adversarial Examples
    2015/11/19 by Chunchuan Lyu, Kaizhu Huang, Lyu, Chunchuan +3 · 4 citations
    Computer Science · #Adversarial Robustness in Machine Learning #Anomaly Detection Techniques and Applications #Explainable Artificial Intelligence (XAI)
  2. Who's Watching Me?: Exploring the Impact of Audience Familiarity on Player Performance, Experience, and Exertion in Virtual Reality Exergames
    2023/10/23 by Zixuan Guo, Wenge Xu, Guo, Zixuan +9 · 3 citations
    Arts and Humanities · Computer Science · Social Sciences · #Digital Games and Media #FOS: Computer and information sciences #Human-Computer Interaction (cs.HC) #Media Influence and Health #Virtual Reality Applications and Impacts
  3. Using Trajectory Compression Rate to Predict Changes in Cybersickness in\n Virtual Reality Games
    2021/08/21 by Diego Monteiro, Hai‐Ning Liang, Monteiro, Diego +5 · 2 citations
    Computer Science · #Data Visualization and Analytics #FOS: Computer and information sciences #Human-Computer Interaction (cs.HC) #Image and Video Quality Assessment #Virtual Reality Applications and Impacts
  4. RelicVR: A Virtual Reality Game for Active Exploration of Archaeological Relics
    2021/09/29 by Liu, Yilin, Lin, Yiming, Shi, Rongkai +2 · 1 citation
    #FOS: Computer and information sciences #Human-Computer Interaction (cs.HC)
  5. Effect of Input-output Randomness on Gameplay Satisfaction in Collectable Card Games
    2021/07/18 by Yiwen Zhang, Diego Monteiro, Zhang, Yiwen +7 · 1 citation
    Computer Science · Psychology · Social Sciences · #Artificial Intelligence in Games #Educational Games and Gamification #Digital Games and Media
  6. VibroWeight: Simulating Weight and Center of Gravity Changes of Objects in Virtual Reality for Enhanced Realism
    2022/01/18 by Wang, Xian, Monteiro, Diego, Lee, Lik-Hang +2 · 1 citation
    #FOS: Computer and information sciences #Human-Computer Interaction (cs.HC)
  7. Effect of Render Resolution on Gameplay Experience, Performance, and Simulator Sickness in Virtual Reality Games
    2022/03/23 by Wang, Jialin, Shi, Rongkai, Xiao, Zehui +2 · 1 citation
    #FOS: Computer and information sciences #Human-Computer Interaction (cs.HC)
  8. An Exploration of Hands-free Text Selection for Virtual Reality Head-Mounted Displays
    2022/09/14 by Xuanru Meng, Meng, Xuanru, Wenge Xu +3 · 1 citation
    Computer Science · Psychology · #FOS: Computer and information sciences #H.5.1 #Hearing Impairment and Communication #Human-Computer Interaction (cs.HC) #I.3.7 #Speech and dialogue systems #Virtual Reality Applications and Impacts
  9. Exploring the Impact of Passthrough on VR Exergaming in Public Environments: A Field Study
    2024/08/14 by Zixuan Guo, Guo, Zixuan, Hanxiao Deng +9 · 1 citation
    Computer Science · #FOS: Computer and information sciences #Human-Computer Interaction (cs.HC) #Virtual Reality Applications and Impacts