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Magy Seif El‐Nasr

  1. Talk, Listen, Connect: How Humans and AI Evaluate Empathy in Responses to Emotionally Charged Narratives
    2024/09/23 by Mahnaz Roshanaei, Rezvaneh Rezapour, Roshanaei, Mahnaz +3 · 4 citations
    Computer Science · #AI in Service Interactions
  2. The Art of Drafting: A Team-Oriented Hero Recommendation System for Multiplayer Online Battle Arena Games
    2018/06/26 by Zhengxing Chen, Truong-Huy D. Nguyen, Chen, Zhengxing +11 · 1 citation
    Computer Science · Psychology · Social Sciences · #Artificial Intelligence (cs.AI) #Artificial Intelligence in Games #Digital Games and Media #FOS: Computer and information sciences #Gambling Behavior and Treatments #Human-Computer Interaction (cs.HC) #Social and Information Networks (cs.SI)
  3. "Pray For Green, Play For Green": Integrating Religion into Climate Change Serious Games
    2025/07/04 by Sai Siddartha Maram, Yash Malegaonkar, Niveditha Dudyala +4 · 1 voice
    Social Sciences · Arts and Humanities · #Religion, Ecology, and Ethics #Media, Religion, Digital Communication #Religious Tourism and Spaces
  4. Modeling Player Personality Factors from In-Game Behavior and Affective Expression
    2023/08/27 by Reza Habibi, Habibi, Reza, Johannes Pfau +3 · 1 citation
    Psychology · #Personality Traits and Psychology #Mental Health Research Topics
  5. Assessing the Impact of Personality on Affective States from Video Game Communication
    2023/09/22 by Atieh Kashani, Kashani, Atieh, Johannes Pfau +3 · 1 citation
    Arts and Humanities · Psychology · Social Sciences · #Artificial Intelligence (cs.AI) #FOS: Computer and information sciences #Human-Computer Interaction (cs.HC) #Impact of Technology on Adolescents #Machine Learning (cs.LG) #Media Influence and Health #Personality Traits and Psychology
  6. EOMM: An Engagement Optimized Matchmaking Framework
    2017/02/22 by Zhengxing Chen, Su Xue, Chen, Zhengxing +13 · 1 voice
    Computer Science · Psychology · #Artificial Intelligence (cs.AI) #Artificial Intelligence in Games #FOS: Computer and information sciences #Gambling Behavior and Treatments #Peer-to-Peer Network Technologies #Social and Information Networks (cs.SI) #cs.AI #cs.SI