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Nate Morrical

  1. An GPU-accelerated particle tracking method for Eulerian–Lagrangian simulations using hardware ray tracing cores
    2021/11/11 by Bin Wang, Ingo Wald, Nate Morrical +6 · 2 citations
    Computer Science · Engineering · Mathematics · #Algorithm #Applied mathematics #Benchmark (surveying) #CUDA #Computational science #Computer Graphics and Visualization Techniques #Computer graphics (images) #Computer science #Eulerian path #Lagrangian #Lattice Boltzmann Simulation Studies #Mathematics #Optics #Parallel computing #Particle Dynamics in Fluid Flows #Physics #Polygon mesh #Ray tracing (physics) #Tracing #Tracking (education)