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Deep RL with Hierarchical Action Exploration for Dialogue Generation

2023/03/22 by Itsugun Cho, Cho, Itsugun, Ryota Takahashi +5
Computer Science · #AI in Service Interactions #Artificial Intelligence (cs.AI) #Computation and Language (cs.CL) #FOS: Computer and information sciences #Reinforcement Learning in Robotics #Topic Modeling

paper · pdf · doi:10.48550/arxiv.2303.13465

openalex publication_date 2023/03/22 · openalex created_date 2025/10/10 · openalex updated_date 2026/07/28

Abstract

Traditionally, approximate dynamic programming is employed in dialogue generation with greedy policy improvement through action sampling, as the natural language action space is vast. However, this practice is inefficient for reinforcement learning (RL) due to the sparsity of eligible responses with high action values, which leads to weak improvement sustained by random sampling. This paper presents theoretical analysis and experiments that reveal the performance of the dialogue policy is positively correlated with the sampling size. To overcome this limitation, we introduce a novel dual-granularity Q-function that explores the most promising response category to intervene in the sampling process. Our approach extracts actions based on a grained hierarchy, thereby achieving the optimum with fewer policy iterations. Additionally, we use offline RL and learn from multiple reward functions designed to capture emotional nuances in human interactions. Empirical studies demonstrate that our algorithm outperforms baselines across automatic metrics and human evaluations. Further testing reveals that our algorithm exhibits both explainability and controllability and generates responses with higher expected rewards.

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