2014/02/10 by Ashish Shingade, Shingade, Ashish, Archana Ghotkar +1
Computer Science · Engineering · #Computer Vision and Pattern Recognition (cs.CV) #FOS: Computer and information sciences #Graphics (cs.GR) #Human Motion and Animation #Human Pose and Action Recognition #Video Analysis and Summarization #cs.CV #cs.GR
paper · pdf · doi:10.48550/arxiv.1402.2363
openalex publication_date 2014/02/10 · arxiv created 2014/02/11 · arxiv updated 2014/02/12 · openalex created_date 2025/10/10 · openalex updated_date 2026/07/28
Markerless motion capture is an active research in 3D virtualization. In proposed work we presented a system for markerless motion capture for 3D human character animation, paper presents a survey on motion and skeleton tracking techniques which are developed or are under development. The paper proposed a method to transform the motion of a performer to a 3D human character (model), the 3D human character performs similar movements as that of a performer in real time. In the proposed work, human model data will be captured by Kinect camera, processed data will be applied on 3D human model for animation. 3D human model is created using open source software (MakeHuman). Anticipated dataset for sport activity is considered as input which can be applied to any HCI application.