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δ-Greedy t-spanner

2017/02/20 by Bar-On, Gali, Carmi, Paz
#Computational Geometry (cs.CG) #FOS: Computer and information sciences

paper · doi:10.48550/arxiv.1702.05900

Abstract

We introduce a new geometric spanner, δ-Greedy, whose construction is based on a generalization of the known Path-Greedy and Gap-Greedy spanners. The δ-Greedy spanner combines the most desirable properties of geometric spanners both in theory and in practice. More specifically, it has the same theoretical and practical properties as the Path-Greedy spanner: a natural definition, small degree, linear number of edges, low weight, and strong (1+ε)-spanner for every ε>0. The δ-Greedy algorithm is an improvement over the Path-Greedy algorithm with respect to the number of shortest path queries and hence with respect to its construction time. We show how to construct such a spanner for a set of n points in the plane in O(n2 log n) time. The δ-Greedy spanner has an additional parameter, δ, which indicates how close it is to the Path-Greedy spanner on the account of the number of shortest path queries. For δ= t the output spanner is identical to the Path-Greedy spanner, while the number of shortest path queries is, in practice, linear. Finally, we show that for a set of n points placed independently at random in a unit square the expected construction time of the δ-Greedy algorithm is O(n log n). Our analysis indicates that the δ-Greedy spanner gives the best results among the known spanners of expected O(n log n) time for random point sets. Moreover, the analysis implies that by setting δ= t, the δ-Greedy algorithm provides a spanner identical to the Path-Greedy spanner in expected O(n log n) time.

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