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Strategic Contention Resolution with Limited Feedback

2016/06/21 by George Christodoulou, Christodoulou, George, Martin Gairing +7 · 1 citation
Computer Science · #Computer Science and Game Theory (cs.GT) #FOS: Computer and information sciences #cs.GT

paper · pdf · doi:10.48550/arxiv.1606.06580

arxiv created 2016/06/21 · arxiv updated 2016/06/22

Abstract

In this paper, we study contention resolution protocols from a game-theoretic perspective. We focus on acknowledgment-based protocols, where a user gets feedback from the channel only when she attempts transmission. In this case she will learn whether her transmission was successful or not. Users that do not transmit will not receive any feedback. We are interested in equilibrium protocols, where no player has an incentive to deviate. The limited feedback makes the design of equilibrium protocols a hard task as best response policies usually have to be modeled as Partially Observable Markov Decision Processes, which are hard to analyze. Nevertheless, we show how to circumvent this for the case of two players and present an equilibrium protocol. For many players, we give impossibility results for a large class of acknowledgment-based protocols, namely age-based and backoff protocols with finite expected finishing time. Finally, we provide an age-based equilibrium protocol, which has infinite expected finishing time, but every player finishes in linear time with high probability.

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