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Molecular De Novo Design through Deep Reinforcement Learning

2017/04/25 by Marcus Olivecrona, Thomas Blaschke, Olivecrona, Marcus +5 · 22 citations
Biochemistry, Genetics and Molecular Biology · Computer Science · Materials Science · #Artificial Intelligence (cs.AI) #Chemical Synthesis and Analysis #Computational Drug Discovery Methods #FOS: Computer and information sciences #Machine Learning in Materials Science

paper · pdf · doi:10.48550/arxiv.1704.07555

openalex publication_date 2017/04/25 · openalex created_date 2025/10/10 · openalex updated_date 2026/07/28

Abstract

This work introduces a method to tune a sequence-based generative model for molecular de novo design that through augmented episodic likelihood can learn to generate structures with certain specified desirable properties. We demonstrate how this model can execute a range of tasks such as generating analogues to a query structure and generating compounds predicted to be active against a biological target. As a proof of principle, the model is first trained to generate molecules that do not contain sulphur. As a second example, the model is trained to generate analogues to the drug Celecoxib, a technique that could be used for scaffold hopping or library expansion starting from a single molecule. Finally, when tuning the model towards generating compounds predicted to be active against the dopamine receptor type 2, the model generates structures of which more than 95% are predicted to be active, including experimentally confirmed actives that have not been included in either the generative model nor the activity prediction model.

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