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Combinatorial Game Theory, Well-Tempered Scoring Games, and a Knot Game

2011/07/25 by Will Johnson, Johnson, Will · 1 citation
Computer Science · Mathematics · #Artificial Intelligence in Games #cs.GT #math.CO #msc:91A46

paper · pdf · doi:10.48550/arxiv.1107.5092

too many pages, undergrad honors senior thesis for the University of Washington, preliminary version

arxiv created 2011/07/25 · arxiv updated 2011/07/27

Abstract

We begin by reviewing and proving the basic facts of combinatorial game theory. We then consider scoring games (also known as Milnor games or positional games), focusing on the "fixed-length" games for which all sequences of play terminate after the same number of moves. The theory of fixed-length scoring games is shown to have properties similar to the theory of loopy combinatorial games, with operations similar to onsides and offsides. We give a complete description of the structure of fixed-length scoring games in terms of the class of short partizan games. We also consider fixed-length scoring games taking values in the two-element boolean algebra, and classify these games up to indistinguishability. We then apply these results to analyze some positions in the knotting-unknotting game of Pechenik, Townsend, Henrich, MacNaughton, and Silversmith.

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