Gameplay Engagement and Learning in Game-Based Learning
2015/03/26 by Azita Iliya Abdul Jabbar, Patrick Felicia · 534 citations
Computer Science · Psychology · Social Sciences · #Affect (linguistics) #Cognition #Cognitive psychology #Communication #Computer science #Digital Games and Media #Educational Games and Gamification #Empirical evidence #Game based learning #Game design #Human–computer interaction #Key (lock) #Mathematics education #Online Learning and Analytics #Psychology #Set (abstract data type) #Student engagement
paper · doi:10.3102/0034654315577210
published in Review of Educational Research 85(4), 740-779 (SAGE Publishing)
openalex publication_date 2015/03/26 · openalex created_date 2025/10/10 · openalex updated_date 2026/08/01
Abstract
In this review, we investigated game design features that promote engagement and learning in game-based learning (GBL) settings. The aim was to address the lack of empirical evidence on the impact of game design on learning outcomes, identify how the design of game-based activities may affect learning and engagement, and develop a set of general recommendations for GBL instructional design. The findings illustrate the impact of key gaming features in GBL at both cognitive and emotional levels. We also identified gaming trends and several key drivers of engagement created by the gaming features embedded within GBL, as well as external factors that may have influences on engagement and learning.
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