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On Finding Local Nash Equilibria (and Only Local Nash Equilibria) in Zero-Sum Games

2019/01/03 by Eric Mazumdar, Michael I. Jordan, Mazumdar, Eric V. +3 · 19 citations
Decision Sciences · Medicine · #Advanced Bandit Algorithms Research #FOS: Computer and information sciences #FOS: Mathematics #Game Theory and Applications #Machine Learning (cs.LG) #Machine Learning (stat.ML) #Mathematical and Theoretical Epidemiology and Ecology Models #Optimization and Control (math.OC)

paper · pdf · doi:10.48550/arxiv.1901.00838

openalex publication_date 2019/01/03 · openalex created_date 2025/10/10 · openalex updated_date 2026/07/28

Abstract

We propose local symplectic surgery, a two-timescale procedure for finding local Nash equilibria in two-player zero-sum games. We first show that previous gradient-based algorithms cannot guarantee convergence to local Nash equilibria due to the existence of non-Nash stationary points. By taking advantage of the differential structure of the game, we construct an algorithm for which the local Nash equilibria are the only attracting fixed points. We also show that the algorithm exhibits no oscillatory behaviors in neighborhoods of equilibria and show that it has the same per-iteration complexity as other recently proposed algorithms. We conclude by validating the algorithm on two numerical examples: a toy example with multiple Nash equilibria and a non-Nash equilibrium, and the training of a small generative adversarial network (GAN).

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