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Chomp on Graphs and Subsets

2011/01/14 by Tirasan Khandhawit, Khandhawit, Tirasan, Lynnelle Ye +1
Computer Science · Mathematics · #Artificial Intelligence in Games #Evolutionary Algorithms and Applications #math.CO

paper · pdf · doi:10.48550/arxiv.1101.2718

24 pages, 13 figures

arxiv created 2011/01/14 · arxiv updated 2015/03/17

Abstract

The game subset take-away begins with a simplicial complex Δ. Two players take turns removing any element of Δas well as all other elements which contain it, and the last player able to move wins. Graph Chomp is a special case of subset take-away played on a simplicial complex with only vertices and edges. The game has previously only been analyzed for complete graphs, forest graphs, and very small special cases of higher-dimensional simplicial complexes. We generalize a common method of reducing some game positions to simpler ones by symmetry and provide a complete analysis of complete n-partite graphs for arbitrary n and all bipartite graphs. Finally, we give partial results for odd-cycle pseudotrees, which are non-bipartite graphs with a single cycle.

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