vix.ing · top · new · best · stats · spec

Evaluating Soccer Player: from Live Camera to Deep Reinforcement Learning

2021/01/13 by Paul Garnier, Garnier, Paul, Théophane Gregoir +1
Computer Science · #Anomaly Detection Techniques and Applications #Computer Science and Game Theory (cs.GT) #FOS: Computer and information sciences #Human Pose and Action Recognition #Machine Learning (cs.LG) #Video Surveillance and Tracking Methods

paper · pdf · doi:10.48550/arxiv.2101.05388

openalex publication_date 2021/01/13 · openalex created_date 2021/01/18 · openalex updated_date 2026/07/28

Abstract

Scientifically evaluating soccer players represents a challenging Machine Learning problem. Unfortunately, most existing answers have very opaque algorithm training procedures; relevant data are scarcely accessible and almost impossible to generate. In this paper, we will introduce a two-part solution: an open-source Player Tracking model and a new approach to evaluate these players based solely on Deep Reinforcement Learning, without human data training nor guidance. Our tracking model was trained in a supervised fashion on datasets we will also release, and our Evaluation Model relies only on simulations of virtual soccer games. Combining those two architectures allows one to evaluate Soccer Players directly from a live camera without large datasets constraints. We term our new approach Expected Discounted Goal (EDG), as it represents the number of goals a team can score or concede from a particular state. This approach leads to more meaningful results than the existing ones that are based on real-world data, and could easily be extended to other sports.

Citations

Related