2021/08/22 by Zizhao Wang, Wang, Zizhao, Xuesu Xiao +13 · 2 citations
Computer Science · #Artificial Intelligence in Games #FOS: Computer and information sciences #Reinforcement Learning in Robotics #Robotic Path Planning Algorithms #Robotics (cs.RO)
paper · pdf · doi:10.48550/arxiv.2108.09793
openalex publication_date 2021/08/22 · openalex created_date 2022/07/25 · openalex updated_date 2026/07/28
This paper presents a self-supervised Learning from Learned Hallucination (LfLH) method to learn fast and reactive motion planners for ground and aerial robots to navigate through highly constrained environments. The recent Learning from Hallucination (LfH) paradigm for autonomous navigation executes motion plans by random exploration in completely safe obstacle-free spaces, uses hand-crafted hallucination techniques to add imaginary obstacles to the robot's perception, and then learns motion planners to navigate in realistic, highly-constrained, dangerous spaces. However, current hand-crafted hallucination techniques need to be tailored for specific robot types (e.g., a differential drive ground vehicle), and use approximations heavily dependent on certain assumptions (e.g., a short planning horizon). In this work, instead of manually designing hallucination functions, LfLH learns to hallucinate obstacle configurations, where the motion plans from random exploration in open space are optimal, in a self-supervised manner. LfLH is robust to different robot types and does not make assumptions about the planning horizon. Evaluated in both simulated and physical environments with a ground and an aerial robot, LfLH outperforms or performs comparably to previous hallucination approaches, along with sampling- and optimization-based classical methods.