2025/10/22 by Federico Di Gennaro, Di Gennaro, Federico, Khaled Eldowa +3
Computer Science · Decision Sciences · #Advanced Bandit Algorithms Research #FOS: Computer and information sciences #Game Theory and Applications #Machine Learning (cs.LG) #Reinforcement Learning in Robotics
paper · pdf · doi:10.48550/arxiv.2510.19158
openalex publication_date 2025/10/22 · openalex created_date 2025/10/24 · openalex updated_date 2026/07/28
In contrast to the classic formulation of partial monitoring, linear partial monitoring can model infinite outcome spaces, while imposing a linear structure on both the losses and the observations. This setting can be viewed as a generalization of linear bandits where loss and feedback are decoupled in a flexible manner. In this work, we address a nonstochastic (adversarial), finite-actions version of the problem through a simple instance of the exploration-by-optimization method that is amenable to efficient implementation. We derive regret bounds that depend on the game structure in a more transparent manner than previous theoretical guarantees for this paradigm. Our bounds feature instance-specific quantities that reflect the degree of alignment between observations and losses, and resemble known guarantees in the stochastic setting. Notably, they achieve the standard √(T) rate in easy (locally observable) games and T2/3 in hard (globally observable) games, where T is the time horizon. We instantiate these bounds in a selection of old and new partial information settings subsumed by this model, and illustrate that the achieved dependence on the game structure can be tight in interesting cases.