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Odyssey: Empowering Minecraft Agents with Open-World Skills

2024/07/22 by Shunyu Liu, Y. Li, Liu, Shunyu +13 · 4 citations
Computer Science · #Artificial Intelligence (cs.AI) #FOS: Computer and information sciences #Mobile Agent-Based Network Management #Multi-Agent Systems and Negotiation #Robotic Path Planning Algorithms

paper · pdf · doi:10.48550/arxiv.2407.15325

openalex publication_date 2024/07/22 · openalex created_date 2025/10/10 · openalex updated_date 2026/07/28

Abstract

Recent studies have delved into constructing generalist agents for open-world environments like Minecraft. Despite the encouraging results, existing efforts mainly focus on solving basic programmatic tasks, e.g., material collection and tool-crafting following the Minecraft tech-tree, treating the ObtainDiamond task as the ultimate goal. This limitation stems from the narrowly defined set of actions available to agents, requiring them to learn effective long-horizon strategies from scratch. Consequently, discovering diverse gameplay opportunities in the open world becomes challenging. In this work, we introduce Odyssey, a new framework that empowers Large Language Model (LLM)-based agents with open-world skills to explore the vast Minecraft world. Odyssey comprises three key parts: (1) An interactive agent with an open-world skill library that consists of 40 primitive skills and 183 compositional skills. (2) A fine-tuned LLaMA-3 model trained on a large question-answering dataset with 390k+ instruction entries derived from the Minecraft Wiki. (3) A new agent capability benchmark includes the long-term planning task, the dynamic-immediate planning task, and the autonomous exploration task. Extensive experiments demonstrate that the proposed Odyssey framework can effectively evaluate different capabilities of LLM-based agents. All datasets, model weights, and code are publicly available to motivate future research on more advanced autonomous agent solutions.

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