Emergent World Representations: Exploring a Sequence Model Trained on a Synthetic Task
2022/10/24 by Kenneth Li, Li, Kenneth, Aspen K. Hopkins +10 · 10 voices · 52 citations
Computer Science · Social Sciences · #Computational and Text Analysis Methods #Natural Language Processing Techniques #Topic Modeling #cs.AI #cs.CL #cs.LG
paper · pdf · doi:10.48550/arxiv.2210.13382
arxiv published 2022/10/24 · arxiv updated 2024/06/26
Abstract
Language models show a surprising range of capabilities, but the source of their apparent competence is unclear. Do these networks just memorize a collection of surface statistics, or do they rely on internal representations of the process that generates the sequences they see? We investigate this question by applying a variant of the GPT model to the task of predicting legal moves in a simple board game, Othello. Although the network has no a priori knowledge of the game or its rules, we uncover evidence of an emergent nonlinear internal representation of the board state. Interventional experiments indicate this representation can be used to control the output of the network and create "latent saliency maps" that can help explain predictions in human terms.
Cited by
Discussions
- Emergent World Representations in Neural Networks [hn, 3 points, 1 comments]
- A minor note, while I agree with your overall points, I think it is an open research question whether LLMs lack internal models. For example:
arxiv.org/abs/2210.13382
www.anthropic.com/research/map. [bsky, 2 points, 1 comments]
- This 2022 paper uses hidden-layer-probing to show that a GPT-2 style model trained on move sequences for the game Othello internalizes a model of the game. They then screw with the internal model to p [bsky, 1 points, 1 comments]
- In my recent conversation with Dr Pietro Mazzaglia, he pointed me to this paper, which shows how a world representation emerges in GPT models without being trained on the world. Fascinating!
arxiv.or [bsky, 1 points, 1 comments]
- A recent study explores a GPT model trained on predicting Othello moves, revealing an internal representation of the game state that aids in controlling outputs and generating 'latent saliency maps.' [bsky, 0 points, 0 comments]
- Ce n’est pas entièrement clair. Un LLM entraîné à compléter des suites coups décrivant des parties d’othello à développer dans ces couches internes une représentation du plateau. arxiv.org/abs/2210.13 [bsky, 0 points, 1 comments]
- ...then its internal weights start organizing into a model of the Othello board. Other recent papers showed the same. Next token prediction leads to world models. arxiv.org/abs/2210.13382 [bsky, 0 points, 0 comments]
- arxiv.org/abs/2210.13382 a schema of a board game (x) found to emerge with only legal moves provided (y) - not sure if that was what you were after [bsky, 0 points, 0 comments]
- it can think.
LLMs have an internal world model that can predict game board states: arxiv.org/abs/2210.13382
More proof: arxiv.org/pdf/2403.154...
Even more proof by Max Tegmark (renowned MIT profe [bsky, 0 points, 0 comments]
- Maybe I should have elaborated further, but note that there's pretty good evidence that LMs can develop world models (arxiv.org/pdf/2210.13382), even if they are sometimes sloppy (see keyonvafa.com 's [bsky, 0 points, 0 comments]
Related