2023/02/28 by Lior Yariv, Yariv, Lior, Peter Hedman +13 · 25 citations
Computer Science · Engineering · #Computer Graphics and Visualization Techniques #3D Shape Modeling and Analysis #Advanced Vision and Imaging
paper · pdf · doi:10.48550/arxiv.2302.14859
We present a method for reconstructing high-quality meshes of large unbounded real-world scenes suitable for photorealistic novel view synthesis. We first optimize a hybrid neural volume-surface scene representation designed to have well-behaved level sets that correspond to surfaces in the scene. We then bake this representation into a high-quality triangle mesh, which we equip with a simple and fast view-dependent appearance model based on spherical Gaussians. Finally, we optimize this baked representation to best reproduce the captured viewpoints, resulting in a model that can leverage accelerated polygon rasterization pipelines for real-time view synthesis on commodity hardware. Our approach outperforms previous scene representations for real-time rendering in terms of accuracy, speed, and power consumption, and produces high quality meshes that enable applications such as appearance editing and physical simulation.