2022/11/16 by Zohreh Shaghaghian, Shaghaghian, Zohreh, Heather Burte +5
Computer Science · Engineering · Psychology · #Augmented Reality Applications #Educational Games and Gamification #FOS: Computer and information sciences #Human-Computer Interaction (cs.HC) #Spatial Cognition and Navigation
paper · pdf · doi:10.48550/arxiv.2212.00110
openalex publication_date 2022/11/16 · openalex created_date 2025/10/10 · openalex updated_date 2026/07/28
Understanding spatial transformations and their mathematical representations are essential in computer-aided design, robotics, etc. This research has developed and tested an Augmented Reality (AR) application (BRICKxAR/T) to enhance students' learning of spatial transformation matrices. BRICKxAR/T leverages AR features, including information augmentation, physical-virtual object interplay, and embodied learning, to create a novel and effective visualization experience for learning. BRICKxAR T has been evaluated as a learning intervention using LEGO models as example physical and virtual manipulatives in a user study to assess students' learning gains. The study compared AR (N=29) vs. non-AR (N=30) learning workshops with pre- and post-tests on Purdue Visualization of Rotations Test and math questions. Students' math scores significantly improved after participating in both workshops with the AR workshop tending to show greater improvements. The post-workshop survey showed students were inclined to think BRICKxAR/T an interesting and useful application, and they spent more time learning in AR than non-AR.