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Classical simulation of bosonic linear-optical random circuits beyond linear light cone

2021/02/19 by Changhun Oh, Youngrong Lim, Oh, Changhun +5
Computer Science · #FOS: Physical sciences #Neural Networks and Reservoir Computing #Quantum Computing Algorithms and Architecture #Quantum Information and Cryptography #Quantum Physics (quant-ph)

paper · pdf · doi:10.48550/arxiv.2102.10083

openalex publication_date 2021/02/19 · openalex created_date 2021/03/01 · openalex updated_date 2026/07/28

Abstract

Sampling from probability distributions of quantum circuits is a fundamentally and practically important task which can be used to demonstrate quantum supremacy using noisy intermediate-scale quantum devices. In the present work, we examine classical simulability of sampling from the output photon-number distribution of linear-optical circuits composed of random beam splitters with equally distributed squeezed vacuum states and single-photon states input. We provide efficient classical algorithms to simulate linear-optical random circuits and show that the algorithms' error is exponentially small up to a depth less than quadratic in the distance between sources using a classical random walk behavior of random linear-optical circuits. Notably, the average-case depth allowing an efficient classical simulation is larger than the worst-case depth limit, which is linear in the distance. Besides, our results together with the hardness of boson sampling give a lower-bound on the depth for constituting global Haar-random unitary circuits.

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