2020/12/16 by Andrea Dittadi, Dittadi, Andrea, Frederik K. Drachmann +3
Computer Science · #Artificial Intelligence (cs.AI) #Artificial Intelligence in Games #Evolutionary Algorithms and Applications #FOS: Computer and information sciences #Machine Learning (cs.LG) #Reinforcement Learning in Robotics
paper · pdf · doi:10.48550/arxiv.2012.09126
openalex publication_date 2020/12/16 · openalex created_date 2025/10/10 · openalex updated_date 2026/07/28
Width-based planning methods have been shown to yield state-of-the-art performance in the Atari 2600 domain using pixel input. One successful approach, RolloutIW, represents states with the B-PROST boolean feature set. An augmented version of RolloutIW, π-IW, shows that learned features can be competitive with handcrafted ones for width-based search. In this paper, we leverage variational autoencoders (VAEs) to learn features directly from pixels in a principled manner, and without supervision. The inference model of the trained VAEs extracts boolean features from pixels, and RolloutIW plans with these features. The resulting combination outperforms the original RolloutIW and human professional play on Atari 2600 and drastically reduces the size of the feature set.