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Generating Diverse Realistic Laughter for Interactive Art

2021/11/04 by M. Mehdi Afsar, Eric Park, Afsar, M. Mehdi +9
Computer Science · #Audio and Speech Processing (eess.AS) #FOS: Computer and information sciences #FOS: Electrical engineering #Generative Adversarial Networks and Image Synthesis #Machine Learning (cs.LG) #Music Technology and Sound Studies #Music and Audio Processing #Sound (cs.SD) #electronic engineering #information engineering

paper · pdf · doi:10.48550/arxiv.2111.03146

openalex publication_date 2021/11/04 · openalex created_date 2025/10/10 · openalex updated_date 2026/07/28

Abstract

We propose an interactive art project to make those rendered invisible by the COVID-19 crisis and its concomitant solitude reappear through the welcome melody of laughter, and connections created and explored through advanced laughter synthesis approaches. However, the unconditional generation of the diversity of human emotional responses in high-quality auditory synthesis remains an open problem, with important implications for the application of these approaches in artistic settings. We developed LaughGANter, an approach to reproduce the diversity of human laughter using generative adversarial networks (GANs). When trained on a dataset of diverse laughter samples, LaughGANter generates diverse, high quality laughter samples, and learns a latent space suitable for emotional analysis and novel artistic applications such as latent mixing/interpolation and emotional transfer.

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