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Flying Unicorn: Developing a Game for a Quantum Computer

2019/10/18 by Kory Becker, Becker, Kory
Computer Science · Physics and Astronomy · #Emerging Technologies (cs.ET) #FOS: Computer and information sciences #FOS: Physical sciences #Quantum Physics (quant-ph) #cs.ET #quant-ph

paper · pdf · doi:10.48550/arxiv.1910.08238

9 pages, 13 figures, 2 tables, 13 pages classical and quantum game implementation Python source code

arxiv created 2019/10/18 · arxiv updated 2019/10/21

Abstract

What is it like to create a game for a quantum computer? With its ability to perform calculations and processing in a distinctly different way than classical computers, quantum computing has the potential for becoming the next revolution in information technology. Flying Unicorn is a game developed for a quantum computer. It is designed to explore the properties of superposition and uncertainty. In this paper, we explore the development of the game, using Python Qiskit. We detail the usage of qubits and an implementation of Grover's search. Finally, we compare and contrast a classical implementation of the game against the quantum computing design, including execution and performance on a physical quantum computer at IBMQ.

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