2019/06/16 by Martin Maier, Maier, Martin, Amin Ebrahimzadeh +1
Computer Science · Engineering · #Advanced Wireless Communication Technologies #FOS: Computer and information sciences #IoT and Edge/Fog Computing #Networking and Internet Architecture (cs.NI) #Opportunistic and Delay-Tolerant Networks #Optical Wireless Communication Technologies
paper · pdf · doi:10.48550/arxiv.1906.06738
openalex publication_date 2019/06/16 · openalex created_date 2022/07/28 · openalex updated_date 2026/07/28
Future fully interconnected virtual reality (VR) systems and the Tactile\nInternet diminish the boundary between virtual (online) and real (offline)\nworlds, while extending the digital and physical capabilities of humans via\nedge computing and teleoperated robots, respectively. In this paper, we focus\non the Internet of No Things as an extension of immersive VR from virtual to\nreal environments, where human-intended Internet services - either digital or\nphysical - appear when needed and disappear when not needed. We first introduce\nthe concept of integrated online-to-offline (O2O) communications, which treats\nonline and offline channels as complementary to bridge the virtual and physical\nworlds and provide O2O multichannel experiences. We then elaborate on the\nemerging extended reality (XR), which brings the different forms of\nvirtual/augmented/mixed reality together to realize the entire\nreality-virtuality continuum and, more importantly, supports human-machine\ninteraction as envisioned by the Tactile Internet, while posing challenges to\nconventional handhelds, e.g., smartphones. Building on the so-called\ninvisible-to-visible (I2V) technology concept, we present our extrasensory\nperception network (ESPN) and investigate how O2O communications and XR can be\ncombined for the nonlocal extension of human "sixth-sense" experiences in space\nand time. We conclude by putting our ideas in perspective of the 6G vision.\n