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Unknotting Unknots

2010/06/21 by Allison Henrich, Louis H. Kauffman, Henrich, Allison +1 · 1 citation
Computer Science · Mathematics · #57M27 #Artificial Intelligence in Games #FOS: Mathematics #Geometric Topology (math.GT) #Geometric and Algebraic Topology

paper · pdf · doi:10.48550/arxiv.1006.4176

openalex publication_date 2010/06/21 · openalex created_date 2024/04/11 · openalex updated_date 2026/07/28

Abstract

A knot is an an embedding of a circle into three-dimensional space. We say that a knot is unknotted if there is an ambient isotopy of the embedding to a standard circle. By representing knots via planar diagrams, we discuss the problem of unknotting a knot diagram when we know that it is unknotted. This problem is surprisingly difficult, since it has been shown that knot diagrams may need to be made more complicated before they may be simplified. We do not yet know, however, how much more complicated they must get. We give an introduction to the work of Dynnikov who discovered the key use of arc--presentations to solve the problem of finding a way to detect the unknot directly from a diagram of the knot. Using Dynnikov's work, we show how to obtain a quadratic upper bound for the number of crossings that must be introduced into a sequence of unknotting moves. We also apply Dynnikov's results to find an upper bound for the number of moves required in an unknotting sequence.

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