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Facial albedo generation for 3D face reconstruction from a single image via a coarse-to-fine approach

2025/06/16 by Jiashu Dai, Dai, Jiashu, Along Wang +5
Computer Science · #Face recognition and analysis #Generative Adversarial Networks and Image Synthesis #Computer Graphics and Visualization Techniques

paper · pdf · doi:10.1007/s00530-026-02484-7

Abstract

Facial texture generation is crucial for high-fidelity 3D face reconstruction from a single image. However, existing methods struggle to generate UV albedo maps with high-frequency details. To address this challenge, we propose a novel end-to-end coarse-to-fine approach for UV albedo map generation. Our method first utilizes a UV Albedo Parametric Model (UVAPM), driven by low-dimensional coefficients, to generate coarse albedo maps with skin tones and low-frequency texture details. To capture high-frequency details, we train a detail generator using a decoupled albedo map dataset, producing high-resolution albedo maps. Extensive experiments demonstrate that our method can generate high-fidelity textures from a single image, outperforming existing methods in terms of texture quality and realism. The code and pre-trained model are publicly available at https://github.com/MVIC-DAI/UVAPM, facilitating reproducibility and further research.

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