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Modeling 3D Surface Manifolds with a Locally Conditioned Atlas

2021/02/11 by Przemysław Spurek, Sebastian Winczowski, Spurek, Przemysław +8
Computer Science · Engineering · #3D Shape Modeling and Analysis #Computer Graphics and Visualization Techniques #Computer Vision and Pattern Recognition (cs.CV) #FOS: Computer and information sciences #Image Processing and 3D Reconstruction

paper · pdf · doi:10.48550/arxiv.2102.05984

openalex publication_date 2021/02/11 · openalex created_date 2025/10/10 · openalex updated_date 2026/07/28

Abstract

Recently proposed 3D object reconstruction methods represent a mesh with an atlas - a set of planar patches approximating the surface. However, their application in a real-world scenario is limited since the surfaces of reconstructed objects contain discontinuities, which degrades the quality of the final mesh. This is mainly caused by independent processing of individual patches, and in this work, we postulate to mitigate this limitation by preserving local consistency around patch vertices. To that end, we introduce a Locally Conditioned Atlas (LoCondA), a framework for representing a 3D object hierarchically in a generative model. Firstly, the model maps a point cloud of an object into a sphere. Secondly, by leveraging a spherical prior, we enforce the mapping to be locally consistent on the sphere and on the target object. This way, we can sample a mesh quad on that sphere and project it back onto the object's manifold. With LoCondA, we can produce topologically diverse objects while maintaining quads to be stitched together. We show that the proposed approach provides structurally coherent reconstructions while producing meshes of quality comparable to the competitors.

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