2019/06/30 by Wang Yifan, Felice Serena, Shihao Wu +2 · 5 citations
Computer Science · #cs.GR #cs.NE
paper · pdf · doi:10.1145/3355089.3356513
This version is contains camera-ready manuscript for SIGGRAPH Asia 2019
arxiv created 2019/09/03 · arxiv updated 2019/09/05
We propose Differentiable Surface Splatting (DSS), a high-fidelity differentiable renderer for point clouds. Gradients for point locations and normals are carefully designed to handle discontinuities of the rendering function. Regularization terms are introduced to ensure uniform distribution of the points on the underlying surface. We demonstrate applications of DSS to inverse rendering for geometry synthesis and denoising, where large scale topological changes, as well as small scale detail modifications, are accurately and robustly handled without requiring explicit connectivity, outperforming state-of-the-art techniques. The data and code are at https://github.com/yifita/DSS.