2022/04/22 by Ching-Cheng Shen, Chun-Hui Tsai, Tzuhui Angie Tseng · 1 citation
Psychology · Social Sciences · #Advertising #Business #Flow Experience in Various Fields #Identification (biology) #Marketing #Place attachment #Political science #Psychology #Public relations #Recreation, Leisure, Wilderness Management #Social psychology #Sport and Mega-Event Impacts #Tourism
paper · doi:10.1080/01490400.2022.2061654
crossref issued 2022/04/22 · crossref published 2022/04/22 · crossref published-online 2022/04/22 · openalex publication_date 2022/04/22 · crossref created 2022/04/22 · crossref published-print 2025/01/02 · openalex created_date 2025/10/10 · crossref deposited 2026/03/05 · crossref indexed 2026/08/04 · openalex updated_date 2026/08/04
This study investigates consumers of board game restaurants in Taiwan and members of board game communities through convenience sampling, with 363 questionnaires collected. The factor analysis and SEM of the data were conducted using the SPSS statistical software program. It was found that, in addition to having a significant direct impact on serious leisure and attachment, the flow experience has an indirect effect on relationships of attachment via the intermediary role of serious leisure. The attachment of board game comes from the involvement of activities and causes attachment, not the place. Finally, it was recommended for board game designers to introduce higher levels of difficulty and strategic thinking board games that can enhance the sense of the challenge of players and strengthen their flow experience. It also recommended for operators to organize new teaching activities, open up free experience sessions, and enhance social interactions and exchanges in board game activities, to strengthen players’ sense of identification with actions and their relationships with the place.