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Stable Deep Reinforcement Learning via Isotropic Gaussian Representations

2026/02/22 by Pasand, Ali Saheb, Ali Saheb Pasand, Johan Obando-Ceron +3 · 1 voice
Computer Science · #Domain Adaptation and Few-Shot Learning #Entropy (arrow of time) #Gaussian #Gaussian Processes and Bayesian Inference #Gaussian process #Isotropy #Regularization (linguistics) #Reinforcement Learning in Robotics #Reinforcement learning #Representation (politics) #Training set #cs.AI #cs.LG

paper · pdf · doi:10.48550/arxiv.2602.19373

openalex publication_date 2026/02/22 · arxiv published 2026/02/22 · openalex created_date 2026/02/26 · arxiv updated 2026/06/04 · openalex updated_date 2026/07/28

Abstract

Deep reinforcement learning systems often suffer from unstable training dynamics due to non-stationarity, where learning objectives and data distributions evolve over time. We show that under non-stationary targets, isotropic Gaussian embeddings are provably advantageous. In particular, they induce stable tracking of time-varying targets for linear readouts, achieve maximal entropy under a fixed variance budget, and encourage a balanced use of all representational dimensions--all of which enable agents to be more adaptive and stable. Building on this insight, we propose the use of Sketched Isotropic Gaussian Regularization for shaping representations toward an isotropic Gaussian distribution during training. We demonstrate empirically, over a variety of domains, that this simple and computationally inexpensive method improves performance under non-stationarity while reducing representation collapse, neuron dormancy, and training instability.

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