2016/01/02 by Margaret A. Weitekamp · 2 citations
Arts and Humanities · Economics, Econometrics and Finance · Social Sciences · #Advertising #Art #Artificial intelligence #Astrophysics #Business #Cinema and Media Studies #Computer science #Gothic Literature and Media Analysis #Literature, Film, and Journalism Analysis #Media studies #Object (grammar) #Physics #Sociology #Star (game theory) #Star trek #Studio #Visual arts
paper · doi:10.1080/01956051.2015.1075955
published in Journal of Popular Film and Television 44(1), 2-13 (Informa UK Limited)
crossref issued 2016/01/02 · crossref published 2016/01/02 · crossref published-print 2016/01/02 · openalex publication_date 2016/01/02 · crossref published-online 2016/03/22 · crossref created 2016/03/22 · crossref deposited 2020/09/17 · openalex created_date 2025/10/10 · openalex updated_date 2025/11/06 · crossref indexed 2026/08/06
:The studio model of the USS Enterprise used in filming the original Star Trek television program (NBC, 1966–69) began as a simple prop but gained celebrity as the universe of all things Star Trek expanded over time. Analyzing how a filming miniature came to be treated as a television star highlights the dual nature of celebrity, which rests in the body of the actor and exists as a separate but overlapping phenomenon. Examining the celebrity of an inanimate object highlights how the internal cohesion of Star Trek's megatext results from the interplay between production and consumption.