1998/01/01 by B. J. Fogg · 1 citation
Decision Sciences · Computer Science · #Personal Information Management and User Behavior #Innovative Human-Technology Interaction #Technology Adoption and User Behaviour #Citation #Computer science #Library science #World Wide Web #Art history #History
paper · pdf · doi:10.1145/274644.274677
openalex publication_date 1998/01/01 · openalex created_date 2025/10/10 · openalex updated_date 2026/07/29
The study of computers as persuasive technologies (called "captology") was introduced at CHI 97 as a new area of inquiry. This paper proposes definitions, perspectives, and research directions for further investigation of this field A persuasive computer is an interactive technology that attempts to change attitudes or behaviors in some way. Perspective 1 describes how computers can inherit three types of intentionality: endogenous, exogenous, and autogenous. Perspective 2 presents the 'Functional Triad," which illustrates that computers can function as persuasive tools, media, and social actors. Perspective 3 presents a 'levels of analysis" approach for captology, which include varying levels from individual to societal-Perspective 4 suggests a simple method for exploring the design space for persuasive computers. Perspective 5 highlights some ethical issues inherent in persuasive computing. The paper concludes by proposing seven directions for further research and design.