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Surface-Aligned Neural Radiance Fields for Controllable 3D Human Synthesis

2022/01/05 by Xu, Tianhan, Fujita, Yasuhiro, Matsumoto, Eiichi · 3 citations
#Computer Vision and Pattern Recognition (cs.CV) #FOS: Computer and information sciences

paper · doi:10.48550/arxiv.2201.01683

Abstract

We propose a new method for reconstructing controllable implicit 3D human models from sparse multi-view RGB videos. Our method defines the neural scene representation on the mesh surface points and signed distances from the surface of a human body mesh. We identify an indistinguishability issue that arises when a point in 3D space is mapped to its nearest surface point on a mesh for learning surface-aligned neural scene representation. To address this issue, we propose projecting a point onto a mesh surface using a barycentric interpolation with modified vertex normals. Experiments with the ZJU-MoCap and Human3.6M datasets show that our approach achieves a higher quality in a novel-view and novel-pose synthesis than existing methods. We also demonstrate that our method easily supports the control of body shape and clothes. Project page: https://pfnet-research.github.io/surface-aligned-nerf/.

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